Nicolas Garilhe - Character Artist
Substance Contest
Unchained Titan
*1st Place*
My entry for the Substance Contest "Battle of the Titans"
Sculpted with Zbrush
Low poly and UVs with 3DS Max
Textured with Substance Designer and Substance Painter










Eren Jaeger
Comicon Challenge 2014
Character done for the Comicon Challenge 2014 on gameartisans.org
ZBrush
3DSMax 2013
Photoshop
3DCoat
Khan
ZBrushWorkshop Tutorial
Bust sculpted for a tutorial 8 hours tutorial for zbrushworkshop
Rendered in Lagoa
Zbrush, 3DS Max, Photoshop






Chipp Zanuff
Guilty Gear FanArt
Character done for a Facebook challenge
Sculpted with ZBrush
Rendered with Keyshot
Composition done with Photoshop
Casual Girl
UDK
Rendered in UDK
Zbrush, 3DS Max, Photoshop

















Stargate SG1
Colonel Jack O'Neill
Rendered in CryEngine 3
Zbrush, Marvelous Designer, 3DS Max
25k triangles tesselated
2048px textures for the body
2048px textures for the head
CGHub Challenge 2013
Cook Chief Volus
This is my entry for the CGHub Bioware Challenge 2013
16k triangles
2048px textures for the body
1024px textures for the frypan + accessories
Rendered in CryEngine 3






Cloth simulated with Houdini Animation created with Mixamo Rendered in Houdini Mantra

Cloth simulated with Houdini Animation created with Mixamo Rendered in Houdini Mantra

Cloth simulated with Houdini Animation created with Mixamo Rendered in Houdini Mantra
Houdini - Mixamo Costume Design Challenge 2013
Bosozoku
*1st Place*
This is my entry for the Houdini - Mixamo Costume Design Challenge 2013
Cloth simulated with Houdini
Animation created with Mixamo
Rendered with Houdini Mantra
Dominance War V
God of Writing
This is my entry for the Dominance War V
12,5k triangles
2048px textures ( Diffuse, Normal, Specular )
Rendered in Marmoset

This is my entry for the Dominance War V 12,5k triangles 2048px textures ( Diffuse, Normal, Specular ) Rendered in Marmoset

This is my entry for the Dominance War V 12,5k triangles 2048px textures ( Diffuse, Normal, Specular ) Rendered in Marmoset

This is my entry for the Dominance War V 12,5k triangles 2048px textures ( Diffuse, Normal, Specular ) Rendered in Marmoset

This is my entry for the Dominance War V Highres shot taken in ZBrush

This is my entry for the Dominance War V Highres shot taken in ZBrush






ZBrush 4R2 Beta Test
Mecha Biped
Character done for the beta testing of the ZBrush 4R2 Update
Sculpting, Texturing and rendering done in ZBrush only
Speed Sculpt
& WIPs
Various speed sculpting and WIPs


WIP

WIP




