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Substance - Unchained Titan
Making of

This video explains the workflow I used for making the Unchained Titan for the Substance Contest.

I particularly focus on the Substance tools

 

How to make hair
for games 

My workflow for making real time hair with Hair&Fur in 3DS Max

Eren Jaeger
Timelapse

Timelapse of the sculpt for the Eren model

 

Head & Body

Clothes

Gears

Polish & Sword

Hair

Presentation
in CryEngine 3

How to make nice real time renders in CryEngine 3

 

Part 1

Part 2

Part 3

Coming ...

ZBrush render
Workflow
Hard Surface Sculpting
in Zbrush 4R2

Some tips and tricks I used for the mecha biped 

 

Timelapse

Step by step

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